AI Insights · Timothy · July 2023
Top 5 Idler Games Performance in Saudi Arabia for Q2 2023
Discover the performance trends of the top 5 idler games in Saudi Arabia for Q2 2023, including insights on downloads, revenue, and active users.
In Q2 2023, the top idler games in Saudi Arabia showed varied performance across downloads, revenue, and active users. Here's a closer look at the trends for each game, based on data from Sensor Tower.
Idle Office Tycoon-Money game from Chengdu Warrior Tech Limited saw a significant decline in weekly revenue, starting at around $14K at the end of March and dropping steadily to approximately $1.3K by the end of June. Weekly downloads for the game also decreased from 18.4K to about 3.2K over the same period. Similarly, weekly active users fell from 33.9K to 7.6K, indicating a downward trend in user engagement.
For Idle Mafia by DianDian Interactive Holding, weekly revenue fluctuated, peaking at $7.9K in late April and then dropping to around $1.6K by the end of June. Weekly downloads experienced a significant spike in early May, reaching 5.7K, but later settled at 915. Weekly active users saw an increase, peaking at 15.1K in early May before stabilizing around 7.8K by the end of the quarter.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd showed an upward trend in weekly revenue, starting at about $1.1K and peaking at $7.7K in early June, before settling at $5.6K. Weekly downloads were relatively stable, averaging around 7.3K initially and ending the quarter at 7.8K. Weekly active users increased from 14.7K to 13.4K, indicating consistent user engagement.
Gold and Goblins: Idle Games, also from AppQuantum Publishing Ltd, had stable weekly revenue, fluctuating between $426 and $4.4K, ending at $764. Weekly downloads showed a notable increase towards the end of the quarter, rising from 1.3K to 5.8K. Weekly active users remained steady, peaking at 22K by the end of June.
Lastly, Eatventure by Lessmore UG (haftungsbeschränkt) displayed strong performance with weekly downloads increasing from 11.2K to 26.5K. Weekly revenue was relatively stable, averaging around $625 by the end of June. Weekly active users saw a significant rise, starting at 33.7K and reaching 73.5K, indicating robust user engagement.
For more detailed insights and comprehensive data on the performance of these idler games, visit Sensor Tower.